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Envy Murder Mystery

Hints & Solutions

Stuck at the Carnegie mansion? Captain Farthing has a nudge for every puzzle, and the full answers when you really need them.

How this page works: find the puzzle you're stuck on below. Tap Hint for a gentle nudge first. Tap Solution only if you're truly stuck, it gives the game away completely.

Playing competitively? House rule: every hint you use costs your team 5 minutes. Solutions cost 10. Choose wisely, detective.

Haven't set the game up yet? Start with the Envy Setup Guide.

Watch: How-To Videos

How to Set Up

How to Download & Print

How to Edit

The Briefing

Kick off the party by reading this aloud to your detectives, in your best 1920s police captain voice:

Captain Farthing: "About time you showed up! I've got the Chief breathing down my neck to get this bloody murder sorted. None of us had a kind word to say about Ol' Carnegie, but the Toff's been topped at his own party, and a Lord's inheritance hangs around like a bad fart. Unfortunately, those insufferable twits from homicide managed to arrive at the scene first. To no surprise, they've hit a wall and sent back a half-solved report. Head to the mansion, identify the culprit, and get this case closed!"

The housekeeper (at the mansion): "Welcome to the Carnegie mansion, detectives. Please, come in. And don't mind our unconscious guests. These parties usually get quite… frivolous… but tonight's festivities were somewhat more dramatic. Don't drink the punch. Of course, there is the dead body in the office. But between you and me, the man wasn't half as appealing as his pocketbook. Now that's a fortune anyone would kill for… Please do poke around and do your 'oh-so-important' business."

The story so far: the illustrious Carnegie family are hosting a giant party of frivolity, laughter and a few spiked drinks. From Gatsby to Governors, everyone's invited. Unfortunately, the bloodied dead body suggests there is one too many guests. Was it a jealous lover? Filthy blackmail? Or plain old fashioned Envy? This is the 1920s at its worst.

How To Solve Puzzles

Solving puzzles in Envy involves making lateral connections between clues, or completing tasks like mazes. Start where any good investigator would: by looking at the evidence on the puzzle sheets. Some are easier to tackle than others, so check them all out to get a feel for how things work.

  • Write your answers on the Police Report chart. Not sure where an answer fits? Keep solving other puzzles and use the process of elimination.
  • Each puzzle has just one way of solving it, and the answer is usually a single word (sometimes two).
  • As you complete the Police Report, a single letter from each answer combines on the Conclusion section to form a final sentence.

Hints From Captain Farthing

Having trouble solving a puzzle? Ask Captain Farthing using the latest contraption the department has to offer: the Phonogram. Find your puzzle below.

1

The Mansion Maze

Hint

Find one of the two entrances of the maze to get to the mansion in the middle. See what letters you can discover, in the order you find them along the journey.

Solution

As you navigate through the maze (entering from the top entrance), take note of the letters along the path. They should spell ESTHERWOOD.

2

The Torn Letter

Hint

Looks like a letter has been ripped up and thrown into the wastepaper bin. Cut out the various letter pieces and align them together. The paper has a number of underlines on various individual letters, maybe if you put them in order of reading?

Solution

After the paper is put back together, the underlined letters are added together in order from top to bottom, left to right (reading the letter) to spell out DONATION.

3

The Telephone

Hint

This is the telephone in Carnegie's office, with a state phone listing nearby. You have dusted the telephone for fingerprints. Telephones are operated by pressing on one of the large numbers and dragging it to rotate the dial.

Fingerprints overlap each other from repeated presses on the same number. Maybe you can link the fingerprint presses with the list of phone numbers? Elimination is the way to go: try to find numbers with no presses, 1 press and 2 presses.

Solution

The heaviest presses from the fingerprints are the numbers 9 and 2, so they were both pressed twice when dialling. Then 3, 4, 6 and 8 have 1 press, and there are no presses on the rest.

Looking at the list of phone numbers in the directory, the only one that satisfies those conditions is ARIZONA.

4

The Typewriter

Hint

Carnegie has been murdered. There is blood everywhere, but quite a bit on the keys of the typewriter. Maybe he left a final message on the paper? Ahh, but it has been burned out. Perhaps we can use the blood on the keys to figure out what he typed in his final moments.

Solution

The letters with blood on them are r, t, y, i, a, h and c. Rearranging these letters gives you CHARITY.

5

The Treasure Map

Hint

Looks like some sort of map has been left on the marble base. Looks pretty complicated, but is there some guiding list of actions to follow?

I see a "lobby entrance" and various stairs, aah and a blue dot. There is also a bunch of arrows and another blue dot. Looks like the letters join to form a word.

Solution

Joining the two blue dots, we start at the Lobby Entrance, then follow each arrow to move a space along the map:

Down = U, Left = N, Down = D. Go up one level. Up = E, Right = R, Down = D, Right = E. Go up one level. Left = S, Down = K.

That combines to UNDERDESK.

6

The Locked Drawer

Hint

Cut out the springs on the left. Is there a space on the blue lock section that fits one of the springs? Maybe that should be the spacing for the rest of the springs as well.

Looks like the lockpicking tool is pushing one of the pins past the gold line.

Solution

Imagine all of the pins pushed past the gold line, and use that as the spacing to align all of the springs. There are two small springs that fit in the two small spaces, put these in first.

Rotating the springs and rearranging the order gives you BOLTSCLICK.

7

The Statue

Hint

Cut up the five rectangle sections of the statue. Paste them together along the glue lines, and then experiment with rotating them to create a five letter word. Maybe the statue face helps the alignment?

Solution

Aligning the Hat, Face, Hands, Legs and Feet gives you AZTEC.

8

Witness Statements

Hint

Lots of witness statements, looks pretty jumbled. Maybe I could try to put the reported times in order? The clock on the left looks useful for that. The circled letters look important, but they need reordering to find the culprit.

Solution

The circled letters are r, o, s, r, s, e, p, o and f. The clock is broken up into hourly sections: 11:05 fits into the 11:00 to 12:00 range.

Putting the witness statements in order of time (in hourly blocks) using the clock gives you PROFESSOR.

9

The Makeup Room

Hint

Looks like the culprit was in the room. Reading the note, Carnegie has left his daughter a clue to which statue he took. Maybe the murderer brought back the statue to the room?

Hmm, the clue list could map to each statue, but what do the circled numbers mean? The number must relate to the statue, maybe it represents a letter?

Solution

Each clue maps to a statue in the scene, and the circled number picks a letter from that statue's name:

  • (1) Forging Fire = (V)ulcan
  • (2) Helmet of war = A(U)gust
  • (3) Radiant Light = He(L)ios
  • (1) Growth Abounds = (C)ybele
  • (6) Wisdom of Mind = Athen(A)
  • (4) Beauty Sleep = Hyp(N)os

Putting the letters together you get VULCAN.

10

The Cocktail

Hint

The party guests are really drunk, something must have tainted the alcohol. Looks like we have a chemical analysis of the cocktail already, maybe we need to match the contents to the list of Controlled Substances?

No labels on anything, just the chemical formulas. I wonder which cocktail was made? That might help find the foreign substance from the analysis list. We have the right middle section of the substance, H19, but what are the other two parts?

Solution

The cocktail chemical analysis shows a number of chemical formulas. Matching these to the objects in the scene, we find the cocktail is the Southside Fizz, which gives us NO3.

The pill bottle has C17 on it, which matches a couple of items on the controlled substances list. We don't see C18 anywhere in the scene, so by elimination we get C17, H19, NO3.

This combination gives us MORPHINE.



The Police Report (Conclusion)

Hint

This is the answer sheet. Each of the 10 puzzles combines with its word answer to form another final word. Maybe the coloured circles from each puzzle answer map to a letter in the conclusion? Hmm, there are two possible locations for each letter.

Full Solution

One letter from each answer carries down to the Conclusion:

  • ESTH(E)RWOOD = E
  • MORPHIN(E) = E
  • (C)HARITY = C
  • (A)RIZONA = A
  • DONATI(O)N = O
  • VU(L)CAN = L
  • PROFE(S)SOR = S
  • AZTE(C) = C
  • UNDER(D)ESK = D
  • BOLT(S)CLICK = S

Combining each letter from the 10 puzzles, we get CASECLOSED.

?

So… Whodunnit?

Before you spoil the surprise for yourself, read the filled-out police report again and cross-reference it with the suspect list. Make any clever observations? No?… no worries, we can't all be Sherlock.

Reveal The Murderer

The murderer is… Reginald Garstang.

Why? It's quite elementary, old sport:

  • That morning, Carnegie had a long and heated telephone call to Arizona.
  • Correspondence was discovered revealing that Carnegie was in a dispute with the Arizona Institute regarding his son's unsavoury behaviour. The institute requested a sizeable donation to cover up his son's mistakes.
  • The murderer is revealed to be a well-known Professor.
  • The murderer stole an ancient Aztec artifact.

Piecing these clues together, the only professor on the suspect list is Reginald Garstang, an archaeologist who works at the Arizona University. And so we have our man. Good job, detective!

Setting up the party? The step-by-step host guide has you covered.

Open The Setup Guide

Case closed? Try Escape Room Z next: a zombie outbreak that's an even harder challenge for your crew.

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