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Escape Quest

Hints & Solutions

Stuck on a quest? Every era has a nudge waiting, and the full answer when your crew really needs it.

How this page works: find the quest your crew is stuck on below. Tap Hint for a gentle nudge first. Tap Solution only if the kids are truly stuck, it gives the answer away completely.

Haven't set the game up yet? Start with the Escape Quest Setup Guide.

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The Story So Far

Read this aloud to your crew before the game begins:

You've woken up somewhere strange, holding a device labelled "Temporal Instrument of Many Eras." It's broken, and needs 6 missing parts before it can take you home. Each quest you complete brings you one step closer, but watch out: sometimes it fires you off to a whole new era before you're ready!

1

Quest 1: Bored Dinosaur

Difficulty: Easy

Hint

The Quest Goal card shows 6 silhouettes. Send the kids hunting the room for those matching item cards: leaves, a rock, flint, meat, and sticks.

Solution

Once all 5 items are found, they combine to make Fire. Hand over the Fire card, then the Glowing Gem and updated T.I.M.E. Machine cards to move the story on to Quest 2.

2

Quest 2: Incan Chocolate

Difficulty: Easy

Hint

The silhouette card shows a recipe. Look for the smoke, honey, milk cup, and cocoa item cards hidden around the room.

Solution

Combining honey, milk, and cocoa "makes" the Chocolate card. (Or swap in a real chocolate for extra fun.) Hand over the Chocolate and updated T.I.M.E. Machine cards to move on to Quest 3.

3

Quest 3: Locked Treasure

Difficulty: Medium

Hint

Players are working out a 3-digit code. The numbers are written on hidden objects around the room, and the scroll shows the correct order to read them in.

Solution

The correct code is 752. Opening the box reveals the Wax Seal card, which moves the story on to Quest 4.

4

Quest 4: Get Arty

Difficulty: Hard

Hint

Find the scattered jigsaw pieces and complete the canvas painting first. A potion card is hidden nearby, pour it on the finished painting.

Solution

The potion brings the painting to life, and it needs the playing cards to work out which page of a book the Key is hidden in. Once found, the key unlocks the next part of the T.I.M.E. Machine, moving the story on to Quest 5.

5

Quest 5: Steampunked!

Difficulty: Easy

Hint

Find the cartridge pieces to build the Tesla gun, then look for the sealed D.R.I.L. box to aim it at.

Solution

Firing the completed gun at the box reveals the Warm Superconductor card. Hand it over with the updated T.I.M.E. Machine card to move the story on to Quest 6.

6

Quest 6: Future Hacker

Difficulty: Hard

Hint

Once the AI raccoon asks for food "in the correct order," look for the connection between the number of sides on each food item and the numbers on the clock card.

Solution

The correct order is Circle, Square, Triangle, Hexagon. Feeding the raccoon in this order unlocks the final super lock and completes the T.I.M.E. Machine.



The End!

Distribute the victory badges for winning the game, take a group photo, and optionally do the After-the-Game Activities included in your kit.

Setting up the party? The step-by-step host guide has you covered.

Open The Setup Guide

Seeking a greater challenge for older kids? Try The Lost Mummy: an Ancient Egypt tomb adventure suitable for all ages.

See The Lost Mummy